Chapter 5
Product 3D Modeling
3D modeling is the backbone of every CGI workflow. It covers all types of product rendering, animation, configurators, AR, and VR. No matter how advanced the final result looks, everything starts with a clean, accurate, well-optimized 3D model. If the model is incorrect, even the most advanced lighting, materials, or animation will fail to look realistic.
A professional 3D model can be built from almost any input: photographs, CAD drawings, technical blueprints, video references, 360° walkarounds, or even 3D scans. What matters is translating these sources into geometry that meets the needs of rendering or real-time engines.
Just as importantly, models for photorealistic rendering and models for real-time interaction (AR/VR/web) are two very different categories.
• Rendering models prioritize micro-details and realism. • Real-time models prioritize polygon efficiency and speed.
This guide explains all major modeling types, categories, complexity levels, reference requirements, outputs, software, and the complete workflow used at CGIFurniture.
Types of 3D Modeling
Below are the essential modeling types used in product visualization, along with examples, applications, and key benefits.
Low-poly Modeling

Examples: • Simple chairs for configurators – Clean, lightweight models that allow users to quickly switch colors, materials, or finishes without performance issues. • Basic light fixtures – Straightforward designs that focus on form and proportions, making them easy to render in real time and reuse across multiple scenes. • Accessories like baskets, trays, and minimalistic décor – Small decorative elements that add realism to scenes while keeping geometry simple and efficient.
Where it’s used: • AR apps – Optimized models ensure smooth performance on mobile devices and accurate placement in real-world environments. • Web configurators – Low-poly assets load quickly in browsers and make interactive customization feel responsive. • 360° interactive product viewers – Lightweight models allow users to rotate and explore products freely without lag. • Mobile experiences – Reduced file sizes help maintain performance and battery efficiency on smartphones and tablets. • Real-time engines (Unreal, Unity) – Ideal for applications where speed, interactivity, and frame rate are critical.
Key benefits: • Fast loading and smooth browser performance – Users don’t have to wait, which improves engagement and reduces drop-off. • Minimal polygon count – Keeps files lightweight while still preserving the overall shape and readability of the product. • Ideal for animation and motion in real time – Models move smoothly and respond instantly to user input. • Easy to scale for large catalogs – Makes it practical to manage and display hundreds or thousands of products consistently.
High-poly Modeling

Examples: • Sofas with stitched seams – Highly detailed upholstery models where stitching, folds, and padding depth are clearly visible, even in close-up shots. • Premium armchairs with quilting – Complex fabric patterns and layered materials that require careful subdivision to maintain clean geometry and realistic softness. • Metal structures with chamfers and micro-details – Precisely modeled edges, bevels, and surface imperfections that prevent the object from looking too sharp or artificial.
Where it’s used: • Photorealistic rendering (V-Ray, Corona) – High-poly models take full advantage of advanced lighting, shading, and material systems. • Product feature shots – Ideal for hero images that focus on craftsmanship, materials, and fine details. • Advertising and lifestyle imagery – Supports visually rich scenes where products must look premium and tactile. • Close-up shots – Holds up under tight camera framing without visible geometry issues.
Key benefits: • Maximum realism – Delivers a lifelike look that closely matches real-world products. • Ability to show fabric folds, stitching, bevels, dents, and curves – Captures subtle surface details that define product quality. • Support for micro-displacement and subdivision – Allows artists to add fine surface detail without manually modeling every element.
CAD-based Modeling

Examples: • Hardware and fittings – Precisely engineered parts such as hinges, brackets, fasteners, and connectors that require exact dimensions. • Technical components – Mechanical elements and assemblies where accuracy matters more than visual simplification. • Faucets, mixers, appliances – Products with complex internal structures and tight tolerances, often created directly from engineering drawings. • Industrial objects with precise tolerances – Components designed to fit together perfectly in real-world manufacturing processes.
Where it’s used: • Exploded-view diagrams – Clear visual breakdowns that show how individual parts fit and function together. • Technical presentations – Used to communicate design intent, construction logic, and assembly details to stakeholders. • Manufacturing visualization – Helps teams validate designs before production and reduce costly errors. • Adaptation for rendering – CAD models are often optimized or converted to work efficiently in photorealistic rendering pipelines.
Key benefits: • High accuracy – Maintains exact proportions and measurements from the original CAD data. • Perfect engineering geometry – Ensures clean surfaces, precise curves, and correct radii. • Ability to preserve original dimensions – Critical for technical validation, production planning, and scale consistency across visuals.
3D Retopology

Examples: • Converting dense CAD models into clean versions – Heavy engineering files are simplified into optimized meshes while keeping the original shape and proportions intact. • Preparing 3D scans for rendering – Raw scan data is cleaned up, holes are fixed, and topology is rebuilt to make the model usable for visualization. • Rebuilding models for AR or animation – High-detail assets are restructured into lighter versions that perform well in motion and interactive environments.
Where it’s used: • Real-time engines – Optimized topology ensures smooth performance in Unreal Engine, Unity, and similar platforms. • AR/VR – Essential for interactive experiences where low latency and fast loading are critical. • Product animations – Clean topology allows for smooth deformations and predictable motion. • Web configurators – Makes it possible to display complex products in browsers without performance issues.
Key benefits: • _Mid-poly models suitable for real-time _– A balanced level of detail that looks good without overloading the system. • Smoother surface flow – Clean topology improves shading quality and visual consistency. • Drastically reduced file size – Faster loading times and easier asset management. • Cleaner UVs and easier texturing – Well-organized meshes simplify the texturing process and reduce visual artifacts.
Model Categories
Each product type has its own nuances and technical requirements.
Furniture (Hard-Surface)

Examples: tables, cabinets, metal frames.
• Correct chamfers – Edges are slightly beveled instead of being perfectly sharp, which helps the model catch light naturally and look more realistic in renders. • Clean geometry and precise angles – Proper topology and accurate angles ensure the furniture looks solid, well-built, and consistent from every viewpoint. • Realistic wood and metal behavior – Materials are set up to reflect how real wood grains, metal finishes, and surface imperfections react to light and wear.
Upholstered Furniture

Examples: sofas, poufs, armchairs.
• Cloth simulation – Fabric is simulated to behave like real material, reacting to gravity, tension, and contact points instead of looking stiff or artificial. • Proper cushion deformation – Seats and pillows are shaped to show natural compression and softness, helping upholstered furniture feel comfortable and believable. • Natural wrinkles and seams – Wrinkles, folds, and stitching are placed where they would appear in real life, adding depth and realism to close-up and lifestyle renders.
Lighting

Examples: pendants, floor lamps, sconces.
• Transparent and translucent materials – Glass, plastic, and diffusers are set up to realistically transmit and scatter light, avoiding flat or overly dark results. • Internal lamp structure – Bulbs, filaments, LED elements, and inner housings are modeled and shaded so fixtures look convincing even when switched on. • Correct refraction – Light bends through glass and transparent parts according to physical rules, ensuring reflections, highlights, and glow behave naturally in close-up renders.
Décor & Accessories

Examples: vases, bowls, organic shapes.
• Complex curves – Smooth, flowing shapes are carefully modeled to avoid shading artifacts and preserve elegant silhouettes from every angle. • Glass and ceramics – Materials are tuned to capture subtle reflections, translucency, and thickness, which are essential for a realistic, premium look. • Imperfections for realism – Small asymmetries, surface variations, and micro-defects are added so objects feel handcrafted rather than overly perfect.
Technical / Industrial Items

Examples: fasteners, connectors, fittings.
• Engineering geometry – Models are built with strict adherence to technical shapes and measurements, ensuring components fit together logically and accurately. • High precision – Tight tolerances and exact dimensions are maintained, which is crucial for technical visualization and manufacturing-oriented projects. • Small but important details – Elements like screws, joints, connectors, and grooves are carefully modeled, as they often define functionality and credibility.
Outdoor Furniture

Examples: wicker items, metal frames, stone tops.
• Natural material variation – Surfaces include subtle differences in color, texture, and roughness to reflect how materials behave outdoors over time. • Non-perfect shapes – Slight warping, uneven edges, and organic irregularities are added to avoid an overly artificial look. • Weathering effects – Signs of sun exposure, moisture, dirt, and wear help the models feel realistic and grounded in real-world conditions.
Appliances

Examples: kettles, microwaves, ovens.
Plastic + metal combinations – Accurately showing how different materials meet, including seams, reflections, and textures. LED indicators – Emitting light realistically, with proper glow, transparency, and reflections on surrounding surfaces. Glossy surfaces and tight tolerances – Capturing smooth finishes, reflections, and precise edges to convey high-quality manufacturing.
Levels of Modeling Complexity
Below is a clear breakdown of the four main levels of furniture 3D modeling, based on CGIFurniture’s internal standards. Understanding these categories will help you identify the right model type for your product and plan your CGI budget more accurately.
1. Simple Models

What they are: Simple models feature minimal geometry and very few details. They are built from basic shapes such as cubes, spheres, cylinders, and work perfectly for straightforward furniture items such as basic chairs, tables, benches, or simple shelving.
Characteristics:
- No seams, stitches, or fittings
- No complex texturing
- Often created from ready-made geometry and standard texture maps
- Fastest and easiest to produce
- Typical production time: ~1 working day
- Price range: ~$40–$60
- When to choose this level: For minimalist products with clean geometry and no ornamental elements. Ideal for quick prototyping or basic catalog imagery.
2. Medium Complexity Models

What they are: Medium-level models include furniture with slightly more nuanced geometry — still fairly simple, but featuring more components and visible details.
Examples: Sideboards, bedside tables, TV consoles, chests of drawers, and similar cabinet pieces.
Characteristics:
- Moderate amount of decorative elements
- Simple fittings
- Common and uncomplicated textures
- Suitable for minimalistic or modern designs
- Typical production time: ~1 working day
- Price range: ~$80–$120
- When to choose this level: For furniture with clean lines but a bit more structural complexity. Perfect for most catalog-ready models.
3. Complex Models

What they are: This tier covers furniture that requires intricate geometry, rich textures, and precise detailing.
Examples: Chesterfield sofas, upholstered armchairs, refined cabinetry, or furniture made of premium materials.
Characteristics:
- Detailed stitching, quilting, and fittings
- Challenging textures (leather, silk, unique woods, stone patterns)
- May require retopology in 3ds Max to optimize geometry for smooth performance
- Suitable for real-time rendering, AR/VR, configurators, and 360° viewers (if requested)
- Typical production time: ~2 working days
- Price range: ~$140–$200 When to choose this level: When the product has elaborate detailing or when the 3D model needs to be optimized for interactive digital experiences.
4. Highly Complex Models

What they are: The top tier is used for furniture sets, multi-element compositions, or designs with extreme levels of sophistication.
Examples: Intricate furniture collections, items with carving, weaving, ornate materials, or many small components.
Characteristics:
- Large number of individual parts
- Extensive custom texturing and material creation
- Often requires retopology
- Each element is built with a fully customized approach
- Most time-consuming and detail-heavy modeling process
- Typical production time: ~2 working days (sometimes more, depending on set size)
- Price range: ~$220–$400
- When to choose this level: For luxury furniture brands, high-end marketing, or any product where visual realism and material accuracy are critical.
Factors Affecting Complexity
- Availability of CAD files or dimensions — the more accurate the references, the faster the workflow.
- Reference gaps — missing angles or low-quality photos increase complexity.
- Rigging requirements — hinges, openings, sliding parts, mechanisms.
- Material complexity — intricate textures, fabrics, patterns.
Reference Requirements
To create an accurate model, ideal references include:
- 360° video walkarounds
- Exact dimensions (height, width, depth)
- Close-ups of materials and details
- Finish options (colorways, hardware variations)
- Technical drawings or CAD if available
Accurate data reduces revisions and ensures scale precision.
Output

CGIFurniture provides models suitable for all pipelines:
High-poly (V-Ray / Corona)
High-poly models are used for photorealistic rendering in engines like V-Ray and Corona. They allow for maximum detail, including fine geometry, displacement, and subtle surface imperfections that are essential for close-up product visuals.
Mid-poly (Unreal / Unity)
Mid-poly models are balanced for real-time use in platforms such as Unreal Engine and Unity. They retain enough detail for configurators and animations while staying optimized for smooth performance.
Low-poly (AR / GLB / USDZ)
Low-poly models are designed for AR experiences and formats like GLB or USDZ. They are optimized for mobile and web environments, ensuring quick loading times and fluid interaction without sacrificing clarity.
UV Mapping
UV mapping is required when realistic materials are involved. Proper unwrapping ensures textures are applied correctly and is essential for any PBR-based texturing workflow.
STEM-ready geometry
STEM-ready geometry refers to models that are precise enough for manufacturing and technical visualization. These models feature clean topology, accurate dimensions, and consistent structure suitable for engineering-related use cases.
How a 3D Model Is Made
Let’s look at the 3D modeling workflow based on CGIFurniture’s pipeline.
Step 1: Studying the Assignment

This stage involves analyzing all available references, such as photographs, CAD files, videos, or scans, to fully understand the object. Any missing or unclear references are identified early on to avoid issues later in the process. At the same time, the team defines the model’s complexity and final output requirements, while also reviewing materials and color options to ensure everything aligns with the project goals.
Step 2: Building Geometry

At this step, artists create the base shapes using either a high-poly or low-poly approach, depending on the project’s goals. They carefully ensure correct proportions based on the provided dimensions, then produce a gray (clay) model for early review and validation. Once the core form is approved, secondary and tertiary details are added to refine the model and prepare it for the next stages.
Step 3: Applying Textures and Materials

At this stage, artists apply materials using a PBR workflow, working with albedo, roughness, normal, and displacement maps to achieve realistic results. Fabrics, metals, wood, and plastics are carefully matched to references, and texture samples are reviewed and adjusted until they accurately reflect the intended look and finish.
Step 4: Rendering the Model on White Background

Next, test renders are created to verify the geometry and overall build of the model. Lighting is adjusted specifically to reveal any imperfections or inconsistencies, while scale and proportions are carefully reviewed using Silo 3D visualization to ensure everything looks accurate and realistic.
Step 5: Post-production

At this stage, any remaining artifacts are fixed and colors are corrected to achieve a clean, realistic look. The model then goes through a final scale verification to ensure accuracy, after which all assets are prepared and exported as the final deliverables.
Software for 3D Modeling

Different tools are used for different tasks and object types.
A. Hard-Surface / Product Modeling
3ds Max
Industry standard for product visualization.
Blender
Versatile: modeling + retopology + unwrapping.
Fusion 360
Great for mechanical and engineered shapes.
SolidWorks / Rhino
Used for CAD and highly accurate industrial forms.
B. Organic and Fabric Modeling
ZBrush
Best for sculpting and complex decorative shapes.
Marvelous Designer
Realistic cloth and upholstery simulation.
Houdini
Procedural modeling; ideal for complex forms and fabric logic.
C. Models for Production / 3D Printing
• SolidWorks • Onshape • Inventor • CATIA Used when exact dimensions and NURBS geometry are required.
D. Real-Time, AR, Low-Poly Pipelines
• Blender • 3ds Max retopology tools • Instant Meshes • Simplygon Real-time models require polygon optimization, clean UVs, and lightweight topology.
Why software choice matters
- Different tools for different geometry Hard-surface modeling and organic modeling follow completely different workflows. Software choice determines how accurately you can build sharp edges, chamfers, and mechanical parts versus soft forms, fabrics, and natural deformations.
- CAD models require visualization adaptation Engineering CAD files are precise but heavy and unsuitable for rendering out of the box. The right software allows proper retopology, cleanup, and optimization so CAD geometry can be used for CGI without shading or performance issues.
- Topology affects lighting and realism Clean, well-structured topology is essential for correct lighting, reflections, and shadows. Poor geometry leads to visual artifacts, even with high-quality textures and render engines.
- Output type defines the pipeline Models created for static renders, animations, AR, or real-time configurators all have different technical requirements. Choosing the right software ensures the model balances detail, performance, and compatibility for its final use.
Conclusion
When brands invest in professional 3D modeling, they speed things up, cut production costs, and stay flexible. You can swap out designs, materials, or colors without going through the hassle of reshooting photos or making new prototypes every time. Plus, when the models look real and the details are spot on, customers get a much clearer idea of what they’re buying. That kind of transparency goes a long way toward building trust before anyone even clicks “buy.”
With e-commerce and digital marketing on the rise, 3D product models aren’t just one-off visuals anymore. They turn into valuable digital assets that stick around for the long haul. If you nail the details, keep the models clean, and know what you want out of them, these assets carry your product from the first concept sketch all the way through engineering, sales, marketing, and whatever comes next.

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